Backgammon for Money

In backgammon, the doubling cube is used to add an extra level of risk and challenge to the game. Basically, before every roll, the player can throw the doubling cube to double the points of the round. This is intended to raise the stakes, which means that players who think that they have the definite advantage prefer to use it. Ownership of the doubling cube is given to the first player who wants to use it, and is then awarded to the opponent after a roll so that he can redouble the stakes if he wants to.

Doubling Cube Tips

The doubling cube is a very powerful game element that could turn the tide almost immediately. If you want to keep the game from having too much risk factor involved, look for plays that will make your opponent feel disadvantaged, since doubling at that time will make him lose even more.

  • Look for plays that give you a correct double if you don’t want to double after the current play. Take advantage of the shifting doubling cube ownership.
  • Remember that you have the option of redoubling. This is useful in losing matches such as a match to 3 where you are trailing 1-0, when you opponent doubles, take it and redouble. You don’t have anything to lose but a lot to gain. If you lose the match you are guaranteed a win.
  • You concede defeat for the round if you reject a double, so if your estimated chances of winning is 1 out of 4, you should accept. If you play 4 games that are doubled, dropping every single time will cost you a total of 4 points, but taking your chances with the double means that winning 1 out of 4 double matches wins you 2 points against 6 losses, which totals to a 4 point loss. It’s break even.
  • Try to see things from your opponent’s perspective. This will help you in decision-making regarding the risks of doubling a round. Try to make a mental note of what he gains or loses for every use of the doubling cube, this may help you filter out hook and bait strategies regarding the doubling cube
    1. Always double when there’s nothing to lose. This is applicable in losing games. For example, a much where you are down 2 points in a match of 3. Losing 4-1 is not different from losing 3-1, but if you manage to win the game, the doubled points effectively wins you the match.
    2. Practice psyching your opponent. Remember that virtually all games that have a probability factor benefits from mind games. You don’t have to be loud or obnoxious, but sometimes merely acting like you have a secret strategy can provoke an opponent into making mistakes that will cost him a game that would otherwise be his.

    These tips will not guarantee that all doubling cube-enabled games will be yours to win, but it will at least help give you some control over the randomness factor introduced by the cube and to learn how to turn an opponent’s perceived advantage against himself.